Tiranoc is a minor faction of High Elves
introduced in Total War: Warhammer II.
Starting
territory
Eye
of the Vortex
Tiranoc (Whitepeak, The High Vale,
Salvation Isles are controlled. Tor Anroc starts as ruins).
Griffon Gate
The Black Coast (Arnheim only)
Mortal Empires
Tiranoc
Griffon Gate
Previous
Tiranoc used to start in control of Arnheim
in Doom Glades in Mortal Empires, until Nagarythe were added as a playable
faction in the Resurgent Update.
Diplomatic traits
Diplomatic traits for Tiranoc:
Eye of the Vortex
Aggressive
Guardian
Wary
Diplomatic
Starting agreements
Eye of the Vortex
War with Karond Kar and Bleak Holds
Surthara Bel Kec
Surthara's name is a nod by CA to Surtha Ek
of the Varg faction, and the fact that both the Varg and Tiranoc are known for
using chariots.
Type: Minor faction
Category: High Elves
Ruler: Surthara Bel Kec, Shakkara
Campaigns: Eye of the Vortex, Mortal
Empires
Starting territory: Tiranoc, Griffon Gate
The Kingdom of Tiranoc is the westernmost
of Ulthuan's realms. Once it was the fairest of the Elf lands, where majestic
snow-capped peaks towered over sweeping flower-strewn plains. Its people were
great sailors who colonized many lands to the west. Wealth flowed from these
colonies: gold to gild the city's spires, silver to be wrought into the
bodywork of chariots, furs for winter wear and medicinal herbs to cure the
sick. The Charioteers of Tiranoc, famed throughout the land for their skill and
daring, raced between their white marble cities. The folk were content and
peaceful, and their lives golden. But this time of happiness was to pass.
In the dark time of the Sundering, when the
Dark Elves broke with the people of Ulthuan, Tiranoc suffered grievously. At
the climax of the war, Dark Elf sorceries and High Elf counterspells clashed
with such force that the whole of Ulthuan was devastated. Tiranoc was flooded
by the sea and disappeared almost completely, leaving only a fraction of the
once-great kingdom above the ocean, with its beautiful cities tumbled to ruin,
or else swept beneath the seas. Indeed, only the mountains and the bleak
haunches of land huddled at their feet remain above the water. Navigating so
close to the shore now proves dangerous to naval vessels, for the surface of
Tiranoc rises with great heaves that throw up bleak islands which sink just as
quickly as they breached the surface.
In the wake of the Sundering, Tiranoc's
survivors swore to rebuild their kingdom to its former glory. Over the
millennia they have achieved much, and there are once more prosperous cities in
the realm – nonetheless, it is a rare heart in Tiranoc that does not know
bitterness. Thus, whenever the Dark Elves invade Ulthuan, it is the armies of
Tiranoc which are the first to take up arms. Such battles are vicious beyond
measure, for the prospect of retribution lends strength and resolve sufficient
to overcome any foe.
Originally, this coastal realm had broad
expanses of sandy beach and rolling downlands, rising suddenly into snowcapped
peaks. Of all the realms of Ulthuan it was the wealthiest and most densely
populated. The warriors followed a very ancient tradition of fighting from
chariots as suited the landscape.
Trivia
In older editions, it says that Tiranoc's
merchantile descendants survive today only in far flung colonies. Inland, on
the lower slopes of the mountains, the warriors cling to their age-old
tradition as charioteers of great skill.
Tiranoc's name was derived from Tír na nÓg,
a location in Celtic mythology that was considered as the Underworld.
Official Name: Kingdom of Tiranoc
Ruler: Possibly Princess Eldyra
Government: Electoral Monarchy, Council of
Nobles
Capital: Tor Anroc
Chartered Towns: None
Major Exports: Marble, Gold, Medicinal
Herbs

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