Argwylon require Realm of the Wood Elves to
play.
Argwylon are a playable sub-faction of Wood
Elves introduced in Total War: Warhammer via a DLC. They are separate from the
main Wood Elves faction.
Argwylon are a faction focused on the
plant-like forest spirits and wild beasts of Athel Loren, with elven units
taking a backseat. Their mechanics differ slightly from the main Wood Elves
faction.
Background
How could you ever understand us? You are
not of the forest; you do not follow the Green Way. Yours is the scurrying of
badgers, the flight of the starlings, but without meaning. You are never still,
never at peace. Always taking without thought, never giving back.
Athel Loren is more than a mere forest; it
is a living force whose spirit inhabits both the creatures that dwell there and
its plantlife also. The flora itself is sentient - capable of thought and
emotion - and fully entwined with the forest in such a way that only death can
separate them. The forest spirits view the outside world and its inhabitants
with great suspicion. Outsiders, on the other hand, consider such things as
Dryads and Treemen creatures of myth, either long-dead or only existing in
legend. How wrong they are! In many ways, the Treemen are the forest, embodying
its spirit like no others, and never leaving it unless forced to do so.
Naturally cautious, they will only join battle when no other choice is
presented, but can command other forest-dwellers to their will and advantage
when fighting.
At war, forest spirits are fierce, almost
impossible to kill, and filled with the wrath that only centuries of anger at
careless trespass and deliberate incursion can generate, ensuring that any who
face them and live to tell the tale remain reluctant to return to Athel Loren
ever again. Despite this aggression, Treemen feel warmth towards the ‘lesser’
creatures that live around them. Although not indigenous to the forest, the
Wood Elves have long been accepted within their beloved woodland. However, even
the extremely long lives of the Elves appear to be as fleeting as the seasons
to the forest spirits, many of whom can still recall the times before they
settled and made homes within its boughs and glades.
The last of the Ancients – the mighty
Durthu – and his kin live deep within Athel Loren, inside the bounds of the
Elven High Realm of Argwylon. Also known as the ‘Moonspring Glades’, Argwylon
is a special place, where magic is everywhere and within every living thing.
There the forest spirits and Wood Elves co-exist peacefully, coming together
during times of threat and turmoil to put those foolish enough to invade their
sacred home to ignominious flight or certain, screaming death!
How
they play
A summary of Argwylon gameplay:
Units: Tough Forest-Spirit and Monster
units, with a focus on melee. Elite elven units require amber. Limited ranged
options.
Gathering of the Ancients: Can promote
Ancient Treemen to positions, conferring various bonuses.
Amber: Unique resource used to summon
exotic units or provide other bonuses.
Wood Elves settlements: Unique settlement
system, unaffected by climate or regional occupation.
Oak of Ages: A special settlement which
gives faction-wide buffs. If it dies, the player loses.
Worldroots: Special stance that allows Argwylon
armies to bypass terrain, similar to Underway.
Sword of Khaine: Wood Elf factions can draw
the Sword of Khaine in Total War: Warhammer II.
In
battle
Main article: Wood Elves unit roster.
Forest-spirit focused unit roster with a
variety of monstrous creatures and hard-hitting melee units. They work in an
opposite way to Wood Elves: Forest Spirits and beasts do not require amber to
recruit, but elite elven units do. This means they have much less access to
powerful ranged units than regular Wood Elf factions.
Regiments
of Renown
Argwylon use the same Regiments of Renown
as the main Wood Elves faction.
Campaign
Argwylon are playable in The Old World,
Realm of the Wood Elves and Mortal Empires. They play largely the same as the
main Wood Elves faction (using amber, the same stances, and the Wood Elves
settlements system etc), with the following exceptions:
Lord
Choices
See lord pages for details on special
campaign effects for each lord:
Durthu - A huge ancient Treeman, a monster
who can mow down enemies in melee and is also a spellcaster
Gathering
of the Ancients
Gathering of the Ancients is a mechanic
similar to Elven Council or the Empire Offices. Ancient Treemen can be assigned
to various roles on the council, which confer various bonuses.
Type: Playable subfaction
Category: Wood Elves
Ruler: Durthu
Campaigns: The Old World, The Season of
Revelation, Mortal Empires
Starting territory: The Old World, Mortal
Empires, Argwylon (province), Yn Edri Eternos
Season of Revelation: Realm of Argwylon, Yn
Edri Eternos
Regional: Special restrictions
Wood Elves settlements : Inside Athel Loren great halls can be
constructed, but building outside the forest is limited. Victory condition is
tied to the Oak of Ages.
Gathering of the Ancients: Ancient Treemen
can be assigned various roles on the Gathering of the Ancients, granting
different bonuses in campaign.
Amber:
A special resource which is required to recruit elven units, and to upgrade the
Oak of Ages.
Worldroots: Argwylon armies can use the
network of ancient, magical roots to avoid terrain or enemy forces.


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