Crooked Moon requires The King and the
Warlord to play.
Crooked Moon is a playable Greenskins
sub-faction introduced in Total War: Warhammer. They are led by the legendary
lord Skarsnik.
They were introduced in the King and the
Warlord paid DLC.
Background
The Peaks belong to me. I dare yoo to try
and take ‘em from me, stunty.
Orcs and Goblins are the scourge of the Old
World. Collectively known as Greenskins, they are an aggressive and brutal race
with an unquenchable love of war. Orcs are built for violence – brutal,
bullying creatures of jutting jaws and hulking appearance. The Goblins, by
contrast, are smaller but more cunning as they mob-up in greater numbers.
Although many Greenskin tribes reside in
the Badlands to the south, since the calamitous defeat of the Dwarfs in the
wake of the Time of Woes, Orcs and Goblins have developed a taste for the “fine
livin’” to be found within the Dwarfholds – specifically the abundance of
“shiny fings” piled high in the halls beneath.
Now, the sneakiest Night Goblin, Skarsnik,
self-styled ‘Warlord of the Eight Peaks’, hunts his prized Squigs in the Grey
Mountains. Once he learns that mutinous gits from within his own tribe have
betrayed him and taken the Eight Peaks for themselves there will most certainly
be trouble of the psychotically-violent kind; Skarsnik’s Waaagh! is truly
something to behold, or avoid if you’re on the opposing side! This is what Gork
and Mork – da Green Godz – demand of their servants, and only total victory
will satisfy their bloodlust!
In
battle
Plays largely the same as regular
Greenskins factions, aside from access to Skarsnik, and not having access to
Grimgor or Azhag.
In
campaign
Plays largely the same as the regular
Greenskins faction, with the following exceptions:
Lord
Choices
Skarsnik – a decent leader, backed up by
his pet squig Gobbla.
Karak
Eight Peaks
"Recapturing Karak Eight Peaks will be
no easy task, that much is certain. Another certainty is that all those joining
this undertaking will require great compensation."
Karak Eight Peaks is a unique settlement
which affects Crooked Moon in the campaign. This does not affect other
Greenskins factions.
Orc
Recruitment
As per Skarsnik's lord effects, the
following Orc units can only be recruited from Karak Eight Peaks itself:
Orc Warboss, Orc Shaman, Orc Boyz, Orc Big
'Uns, Orc Arrer Boyz, Orc Boar Boyz, Orc Boar Boy Big 'Uns, Black Orcs, Orc
Boar Chariot
To counteract this, Skarsnik has -40%
upkeep on Goblin units:
Night Goblin Warboss, Goblin Great Shaman,
Goblin Big Boss, Night Goblin Warboss, Night Goblin Shaman, Goblins, Goblin
Archers, Nasty Skulkers, Night Goblins, Night Goblins (Fanatics),
Night Goblin Archers, Night Goblin Archers
(Fanatics), Goblin Wolf Riders, Goblin Wolf Rider Archers, Forest Goblin Spider
Riders, Forest Goblin Spider Rider Archers, Night Goblin Squig Hoppers,
Goblin Wolf Chariot, Goblin Rock Lobber,
Doom Diver Catapult
Savage Orc units can still be recruited
regardless of the status of Karak Eight Peaks, though as usual you need to do
so from a settlement with the Savage Orcs resource.
Savage Orcs (Unit), Savage Orc Arrer Boyz,
Savage Orc Big 'Uns, Savage Orc Boar Boyz, Savage Orc Boar Boy Big 'Uns
Victory
Conditions
The same as the Greenskins main faction
(see Greenskins#Victory Conditions), with the following additions:
Short campaign victory additions:
Take back control of one of your most
prized possessions:
Karak Eight Peaks
Destroy the following faction(s):
Greenskins (replaces Crooked moon)
Clan Angrund
Earn 7,500 gold from raiding (down from
10,000)
Long campaign victory additions:
Take back control of one of your most
prized possessions:
Karak Eight Peaks
Destroy the following faction(s):
Greenskins (replaces Crooked moon)
Clan Angrund
Earn 15,000 gold from raiding (down from
20,000)
Type: Playable subfunction
Category: Greenskins
Ruler: Skarsnik
Starting location: Southern Grey Mountains,
Climate (TWW2), Prefers wasteland, mountain and savannah, Regional occupation
(TWW1), Can only occupy mountains/badlands areas
Racial capital: Black Crag
Other important settlements: Karak Eight
Peaks
Fightiness: Armies have a fightiness rating
which rises when fighting and raiding, and falls when inactive/defeated. Low
fightiness leads to attrition.
Waaagh!: High fightiness will spawn an
allied Waaagh! the army which can be sent against the enemy.
Underway: Armies can choose to use the a network of underground tunnels to avoid impassable terrain and enemy armies.
Aggressive Menace: Goblin-focused unit
roster with poisonous infantry, fast cavalry and monsters.
Karak Eight Peaks: Reoccupy the fabled
settlement to construct unique powerful buildings inside. Cannot recruit Orc
units until you do.


No comments:
Post a Comment