Wintertooth require the Norsca (DLC) to
play.
Wintertooth is a playable sub-faction of
Norsca introduced in Total War: Warhammer, separate from the main Norsca
faction. They are led by Throgg.
Wintertooth play largely like the regular
Norsca faction, with a few exceptions (see below).
Background
Deep in Troll Country, something is
stirring. The pitiless and Chaos-ravaged lands north of Kislev are home to
nomadic tribes of half-starved men who scratch a desperate living from the
barren soil, and plagued by roving bands hunting for Chaos-warped beasts - but
this place truly belongs to the Trolls. Nearer Kislev, River and Stone Trolls
roam freely, but farther north Chaos has warped the inhabitants. Trolls are large,
vicious and dumb at the best of times, and thanks to the influence of Chaos,
many have taken on grotesque mutations, becoming bigger, more brutal, and even
more mindless.
Yet, there are exceptions. Whilst Throgg,
King of the Trolls, enjoys rending and devouring his enemies as much as any of
his brethren do, he is surprisingly smart. He was given the name Wintertooth by
the warriors of the Old World, thanks to his unfailing ability to despatch any
champion they sent to fight him. But, whether due to a quirk of nature or to
the touch of Chaos, Throgg is not just a fearsome brute but a creature of
cunning and guile. After countless years facing constant needling from the
lands of men, he sees what must be done. Vowing to take the fight south, Throgg
brings Chaos and destruction to those who dared to goad him, in the name of all
Trollkind.
History
The harsh and brutal nature of the far
north is reflected in the grim character of its peoples. Yet even more than the
privations of their cold and barren lands, their proximity to the Realm of
Chaos shapes the Norsca and other northern tribes. Rather than fight the
darkness, they embrace it, worshipping the forces of Chaos as Gods, providing a
willing army for the Ruinous Powers' never-ending war against order and reason.
Though physically tougher and more powerful
than those living an easier life in the south, the Northmen are still Men -
although many of them will have their humanity warped by mutations, and their
savagery and barbarism are legendary. War is their natural state, and whether
raiding across the Sea of Claws in their longships or feuding with neighbouring
tribes, their blades never go long without blood. They follow the Ruinous
Powers with unquestioning fervour, personifying them as the Hound, the Crow,
the Serpent and the Eagle. They need no priests to intercede with their Gods,
believing the slaughter and terror they bring is an act of worship in itself,
though they are also highly superstitious and often raise twisted shrines and
make blood offerings to honour whichever deity they hope to win favour with.
The shared ambition of every northern warrior is to cause the greatest possible
bloodshed and mayhem in order to appease and please their Gods; in seeking this
goal most die violent deaths, or fall into warped insanity, but a few become
favoured as Champions of the Gods, often 'blessed' with mutations such as a
melding of flesh and armour, or weapons fused with the hands that wield them.
No single Lord holds sway over the nomadic
northern tribes, although men and monster alike are increasingly drawn to fight
for King Throgg, a Troll of surprising intellect, or to follow Wulfrik the
Wanderer, a Norscan warrior cursed by the Gods to forever seek out and fight
the mightiest opponents. And whenever the Ruinous Powers prepare for a new
assault on the south the Northmen put aside their petty disputes and rivalries
and unite behind their Champions, ready to fight and die in the name of their
Gods. At times like this, the Realm of Chaos itself swells and expands,
bleeding over into mortal lands. One day, the Norsca believe, their advance
will not be checked, and Chaos will swallow the world.
How
they play
A summary of Wintertooth gameplay:
Units: Cheaper, undisciplined marauder
units, backed up by many large monstrous units. Few ranged options.
Regiments of Renown: Wintertooth has access
to several RoR, some have special requirements in the campaign.
Allegiance to the Gods: Wintertooth can
gain favour with one of four Chaos Gods, gaining various rewards and bonuses.
Norsca settlements: Unique settlement
system, can only colonise settlements in the Norscan peninsula, coastal
settlements and racial capitals, which unlocks technologies.
Monstrous Arcanum: A book that allows
Wintertooth to engage in monster hunt quests, for great rewards.
The Everchosen's Summons: A special dilemma
which allows Winterooth to join the Chaos Invasion with the Warriors of Chaos,
if they choose.
Tribal Confederation: Wintertooth can
confederate Norscan Tribes by defeating their leaders, or vassalize them by
taking their last settlement.
Battle
Wintertooth play largely like the regular
Norsca faction, with the exception that they do not have access to Wulfrik the
Wanderer, but have Throgg instead, who buffs Trolls and monsters.
They use the Norsca unit roster.
Campaign
Legendary Lord Choices
Wintertooth players can choose from the
following lords when starting a campaign. See the individual lord pages for
information on their various bonuses in campaign.
Throgg – a large monster who can crush
enemies in melee, and with a vomit attack from range.
See the page on the Norsca faction for
their lord choices.
Cave of the Rocky Throne
Cave of the Rocky Throne is a landmark
building only available to Wintertooth, which can be constructed in Erengrad in
Troll Country.
Type: Playable subfaction
Category: Norscan Tribes
Ruler: Throgg
Campaigns: The Old World, Mortal Empires
All campaigns: Winter Pyre in Mountains of
Hel
Climates: Many suitable (but with
restrictions)
Regional: Special restrictions
Racial capital: None, occupies other racial
capitals